Difference between revisions of "LlGetAgentInfo Test"

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[llGetAgentInfoScript]
[llGetAgentInfoScript]


<lsl>
<source lang="lsl2">
integer info;  
integer info;  
integer lastinfo;  
integer lastinfo;  
Line 568: Line 568:
     }  
     }  
}
}
</lsl>
</source>


[[Category:QA Portal]]
[[Category:QA Portal]]
[[Category:Quality Assurance]]
[[Category:Quality Assurance]]

Latest revision as of 19:07, 31 May 2016

[LLGetAgentInfoTest]

[VERSION] 0.1

[LENGTH] 00:30

[TESTERS] 1

[OVERVIEW] This test has been designed to test the functionality of the llGetAgentInfo LSL function.

[SETUP] 1 tester, Rezzable Sim with telehub, and another Sim bordering it. Also a sim to Teleport to.

[*]

[0010] Remove all your Attachments and Scripted Attachments (Right Click Yourself > Take Off > Detach All)

[0020] Locate youself in a Telehub Sim, on the border with another sim but don't cross over.

[0030] Right-click on the ground, then select CREATE and rez a default cube prim called agentinfo in the sim you are in.

[0040] Right-click on the Cube, then select Edit.

[0050] In the Edit Window, select the Content Tab.

[0060] In the Content Window, Click "New Script"

[0070] In the Script window, copy and paste the following script replacing any original script and then select "Save". Wait for it to compile and save, Then Close Script Window.

[SCRIPT] llGetAgentInfoScript

[0080] Verify "New Script" appears in the Contents List

[0090] Close the Edit Window

[*]

[0100] Press the "Home" Key (or "F" with Chat Button turned off) to Enable Flying.

[0110] Verify you hear AGENT_FLYING and AGENT_IN_AIR started.

[0120] Fly around a little bit but do Not leave the sim, approach the Prim and land close by it.

[0130] Verify you hear AGENT_FLYING and AGENT_IN_AIR ended.

[0140] Press the "PG UP" Key (or "E" with Chat Button turned off) to Jump.

[0150] Verify you hear AGENT_IN_AIR started only when you jump.

[0160] Verify you hear AGENT_IN_AIR ended only when you land from jump.

[0170] Right-click on the ground, then select CREATE and Rez a cube called nonscript, Right Click on it Select More > Attach > Left Hand

[0180] Verify you hear AGENT_ATTACHMENT started

[0190] Right-click on the ground, then select CREATE and Rez a cube, call it scriptprim.

[0200] Right-click on the Cube, then select Edit.

[0210] In the Edit Window, select the Content Tab.

[0220] In the Content Window, Click "New Script"

[0230] In the Script window select "Save". Wait for it to compile and save, Then Close Script Window.

[0240] Verify "New Script" appears in the Contents List

[0250] Close the Edit Window

[0260] Right Click on this scriptprim, Select More > Attach > Right Hand

[0270] Verify you hear AGENT_SCRIPTED started

[0280] Click View > Mouselook (or Press M with Chat Button turned off)

[0290] Verify you hear AGENT_MOUSELOOK started

[0300] Leave Mouselook

[0310] Verify you hear AGENT_MOUSELOOK ended

[0320] Right click on the land near to the original box and Select "Sit Here".

[0330] As soon as your sat, Verify you hear AGENT_SITTING started.

[0340] Click "Stand up" on your screen

[0350] Verify you hear AGENT_SITTING ended

[*]

[NOTE] As your Sitting on Land it should NOT say your sitting on an object too.

[*]

[0360] Right-click on the ground, then select CREATE and Rez a cube

[0370] Right-click on the cube, select "Sit Here"

[0380] Verify you hear both, AGENT_SITTING and AGENT_ON_OBJECT started.

[0390] Click Stand up on your screen

[0380] Verify you hear both, AGENT_SITTING and AGENT_ON_OBJECT ended.

[0390] Click World Menu and Set Away

[0400] Verify you hear AGENT_AWAY started

[0410] Bring yourself back from Away

[0420] Verify you hear AGENT_AWAY ended

[0430] Walk around the box abit but dont leave the sim or stop moving

[0440] Verify you hear AGENT_WALKING started

[0450] Stop walking

[0460] Verify you hear AGENT_WALKING ended

[0470] Type some text in the chat box (so that your avatar does the typing animation)

[0480] Verify you hear AGENT_TYPING started

[0490] And when you finish typing

[0500] Verify you hear AGENT_TYPING ended

[0510] Press and Hold the "PG Down" (or C with Chat Button turned off)

[0520] Verify you hear AGENT_CROUCHING started

[0530] Release the key

[0540] Verify you hear AGENT_CROUCHING ended

[0550] Set you Avatar to Busy, Click World, Set Busy (and acknowledge the dialog)

[0560] Verify you hear AGENT_BUSY started

[0570] Set you Avatar Not Busy

[0580] Verify you hear AGENT_BUSY ended

[0590] Click World > Always Run or Ctrl R

[0600] Verify you hear AGENT_ALWAYS_RUN started

[0610] Click World > Always Run or Ctrl R again

[0620] Verify you hear AGENT_ALWAYS_RUN ended

[*]

[NOTE] This LSL Command Should only Work with the agent in the same simulator as the script.

[*]

[0630] Walk a Short Distance across the sim border.

[0640] Verify you heard AGENT_WALKING started

[0650] But as soon as you left the sim and stopped walking

[0660] Verify you heard all the following, AGENT_WALKING, AGENT_SCRIPTED, AGENT_ATTACHMENTS stopped.

[0670] Try any method before to get a reation from the script, typing, sitting, busy, flying without crossing the sim border

[0680] Verify you couldnt get a response from the script.

[0690] Turn around and walk back towards your start point.

[0700] Verify you hear the following as you cross the sim border, AGENT_WALKING, AGENT_SCRIPTED, AGENT_ATTACHMENTS started.

[0710] Verify when you stop walking you also hear AGENT_WALKING stopped.

[*]

[Sit Testing]

[*]

[0720] Remove all your Attachments and Scripted Attachments (Right Click Yourself > Take Off > Detach All)

[0730] Right-click on the ground, then select CREATE and Rez a cube

[0740] Right-click on the cube, select "Sit Here"

[0750] Verify you hear both, AGENT_SITTING and AGENT_ON_OBJECT started.

[0760] Look in your Inventory > Objects for the Two Prims you just Detatched, one is called nonscript the other scriptprim, Right Click on nonscript, Select Attach To, Select Left Hand

[0770] Verify you hear AGENT_ATTACHMENT started

[0780] Look in your Inventory > Objects for the Two Prims you just Detatched, one is called nonscript the other scriptprim, Right Click on scriptprim, Select Attach To, Select Right Hand

[0790] Verify you hear AGENT_SCRIPTED started

[0800] Click View > Mouselook (or Press M with Chat Button turned off)

[0810] Verify you hear AGENT_MOUSELOOK started

[0820] Leave Mouselook

[0830] Verify you hear AGENT_MOUSELOOK ended

[0840] Click World Menu and Set Away

[0850] Verify you hear AGENT_AWAY started

[0860] Bring yourself back from Away

[0870] Verify you hear AGENT_AWAY ended

[0880] Type some text in the chat box (so that your avatar does the typing animation)

[0890] Verify you hear AGENT_TYPING started

[0900] And when you finish typing

[0910] Verify you hear AGENT_TYPING ended

[0920] Press and Hold the "PG Down" (or C with Chat Button turned off)

[0930] Set you Avatar to Busy, Click World, Set Busy (and acknowledge the dialog)

[0940] Verify you hear AGENT_BUSY started

[0950] Set you Avatar Not Busy

[0960] Verify you hear AGENT_BUSY ended

[0970] Click World > Always Run or Ctrl R

[0980] Verify you hear AGENT_ALWAYS_RUN started

[0990] Click World > Always Run or Ctrl R again

[1000] Verify you hear AGENT_ALWAYS_RUN ended

[1010] Remove all your Attachments and Scripted Attachments (Right Click Yourself > Take Off > Detach All)

[1020] Verify you hear both AGENT_ATTACHMENTS and AGENT_SCRIPTED ended

[1030] Click Stand up on your screen

[1040] Verify you hear both, AGENT_SITTING and AGENT_ON_OBJECT ended.

[*]

[Teleporting Out and In]

[*]

[1050] With your Attachments still Removed, Teleport Out of the Sim and then Teleport Back to the Originating Sim.

[1060] Position yourself in your work area, near the agentinfo prim you created at the start of the test.

[1070] Press the "Home" Key (or "F" with Chat Button turned off) to Enable Flying.

[1080] Verify you hear AGENT_FLYING and AGENT_IN_AIR started.

[1090] Fly around a little bit but do Not leave the sim, approach the Prim and land close by it.

[1100] Verify you hear AGENT_FLYING and AGENT_IN_AIR ended.

[1110] Press the "PG UP" Key (or "E" with Chat Button turned off) to Jump.

[1120] Verify you hear AGENT_IN_AIR started only when you jump.

[1130] Verify you hear AGENT_IN_AIR ended only when you land from jump.

[1140] Look in your Inventory > Objects for the Two Prims you just Detatched, one is called nonscript the other scriptprim, Right Click on nonscript, Select Attach To, Select Left Hand

[1150] Verify you hear AGENT_ATTACHMENT started

[1160] Look in your Inventory > Objects for the Two Prims you just Detatched, one is called nonscript the other scriptprim, Right Click on scriptprim, Select Attach To, Select Right Hand

[1170] Verify you hear AGENT_SCRIPTED started

[1180] Click View > Mouselook (or Press M with Chat Button turned off)

[1190] Verify you hear AGENT_MOUSELOOK started

[1200] Leave Mouselook

[1210] Verify you hear AGENT_MOUSELOOK ended

[1220] Right click on the land near to the original box and Select "Sit Here".

[1230] As soon as your sat, Verify you hear AGENT_SITTING started.

[1240] Click "Stand up" on your screen

[1250] Verify you hear AGENT_SITTING ended

[1260] Right-click on the ground, then select CREATE and Rez a cube

[1270] Right-click on the cube, select "Sit Here"

[1280] Verify you hear both, AGENT_SITTING and AGENT_ON_OBJECT started.

[1290] Click Stand up on your screen

[1300] Verify you hear both, AGENT_SITTING and AGENT_ON_OBJECT ended.

[1310] Click World Menu and Set Away

[1320] Verify you hear AGENT_AWAY started

[1330] Bring yourself back from Away

[1340] Verify you hear AGENT_AWAY ended

[1350] Walk around the box abit but dont leave the sim or stop moving

[1360] Verify you hear AGENT_WALKING started

[1370] Stop walking

[1380] Verify you hear AGENT_WALKING ended

[1390] Type some text in the chat box (so that your avatar does the typing animation)

[1400] Verify you hear AGENT_TYPING started

[1410] And when you finish typing

[1420] Verify you hear AGENT_TYPING ended

[1430] Press and Hold the "PG Down" (or C with Chat Button turned off)

[1440] Verify you hear AGENT_CROUCHING started

[1450] Release the key

[1460] Verify you hear AGENT_CROUCHING ended

[1470] Set you Avatar to Busy, Click World, Set Busy (and acknowledge the dialog)

[1480] Verify you hear AGENT_BUSY started

[1490] Set you Avatar Not Busy

[1500] Verify you hear AGENT_BUSY ended

[1510] Click World > Always Run or Ctrl R

[1520] Verify you hear AGENT_ALWAYS_RUN started

[1530] Click World > Always Run or Ctrl R again

[1540] Verify you hear AGENT_ALWAYS_RUN ended

[1550] Remove all your Attachments and Scripted Attachments (Right Click Yourself > Take Off > Detach All)

[1560] Verify you hear both AGENT_ATTACHMENTS and AGENT_SCRIPTED ended

[1570] All Done, Clean Up your Workspace.

[END]


[llGetAgentInfoScript]

integer info; 
integer lastinfo; 
integer diffinfo; 

default 
{ 
    state_entry() 
    { 
        llSetTimerEvent(0.1); 
    } 

    timer() 
    { 

        lastinfo = info; 
        info = llGetAgentInfo(llGetOwner()); 


        diffinfo = lastinfo ^ info; 


        if (diffinfo & AGENT_ATTACHMENTS) 
        { 
            if (info & AGENT_ATTACHMENTS) 
            { 
                llSay(0,"AGENT_ATTACHMENTS started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_ATTACHMENTS ended"); 
            } 
        }

        if (diffinfo & AGENT_AWAY)
        {
            if (info & AGENT_AWAY) 
            { 
                llSay(0,"AGENT_AWAY started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_AWAY ended"); 
            } 
        } 

        if (diffinfo & AGENT_FLYING) 
        { 
            if (info & AGENT_FLYING) 
            { 
                llSay(0,"AGENT_FLYING started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_FLYING ended"); 
            } 
        } 

        if (diffinfo & AGENT_MOUSELOOK) 
        { 
            if (info & AGENT_MOUSELOOK) 
            { 
                llSay(0,"AGENT_MOUSELOOK started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_MOUSELOOK ended"); 
            } 
        } 

        if (diffinfo & AGENT_WALKING) 
            { 
            if (info & AGENT_WALKING) 
            { 
                llSay(0,"AGENT_WALKING started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_WALKING ended"); 
            } 
        } 

        if (diffinfo & AGENT_SCRIPTED) 
        { 
            if (info & AGENT_SCRIPTED) 
            { 
                llSay(0,"AGENT_SCRIPTED started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_SCRIPTED ended"); 
            } 
        } 

        if (diffinfo & AGENT_SITTING) 
        { 
            if (info & AGENT_SITTING) 
            { 
                llSay(0,"AGENT_SITTING started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_SITTING ended"); 
            } 
        } 

        if (diffinfo & AGENT_ON_OBJECT) 
        { 
            if (info & AGENT_ON_OBJECT) 
            { 
                llSay(0,"AGENT_ON_OBJECT started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_ON_OBJECT ended"); 
            } 
        } 

        if (diffinfo & AGENT_IN_AIR) 
        { 
            if (info & AGENT_IN_AIR) 
            { 
                llSay(0,"AGENT_IN_AIR started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_IN_AIR ended"); 
            } 
        } 

        if (diffinfo & AGENT_TYPING) 
        { 
            if (info & AGENT_TYPING) 
            { 
                llSay(0,"AGENT_TYPING started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_TYPING ended"); 
            } 
        } 

        if (diffinfo & AGENT_CROUCHING) 
        { 
            if (info & AGENT_CROUCHING) 
            { 
                llSay(0,"AGENT_CROUCHING started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_CROUCHING ended"); 
            } 
        } 

        if (diffinfo & AGENT_BUSY) 
        { 
            if (info & AGENT_BUSY) 
            { 
                llSay(0,"AGENT_BUSY started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_BUSY ended"); 
            } 
        } 

        if (diffinfo & AGENT_ALWAYS_RUN) 
        { 
            if (info & AGENT_ALWAYS_RUN) 
            { 
                llSay(0,"AGENT_ALWAYS_RUN started"); 
            } 
            else 
            { 
                llSay(0,"AGENT_ALWAYS_RUN ended"); 
            } 
        } 
    } 
}