Difference between revisions of "LlGetAndResetTime"

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m (Redirecting to LSL llGetAndResetTime)
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#REDIRECT [[LSL llGetAndResetTime]]
 
{{LSL_Function
|func_id=84
|func_sleep=0.0
|func_energy=10.0
|func=llGetAndResetTime
|sort=GetAndResetTime
|return_type=float
|return_text=time in seconds.
|func_footnote=Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.
|spec
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|examples=<lsl>
default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()   
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}
</lsl>
|helpers
|also_functions=*{{LSLG|llResetTime}}
*{{LSLG|llGetTime}}
|also
|notes|cat1=Time
|cat2
|cat3
|cat4=Stub
}}

Revision as of 20:30, 18 February 2007

Summary

Function: float llGetAndResetTime( );

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

All Issues ~ Search JIRA for related Bugs

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time;
       time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Deep Notes

Search JIRA for related Issues

Signature

function float llGetAndResetTime();