Difference between revisions of "LlGetAndResetTime"
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Peter Nelson (talk | contribs) m (Attempting to fix possible LSL formatting error) |
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|spec | |spec | ||
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements. | |caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements. | ||
|examples= | |examples=<lsl> | ||
<lsl> | |||
default { | default { | ||
state_entry() | state_entry() |
Revision as of 05:17, 26 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float time in seconds.
Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.
Caveats
Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
Examples
<lsl> default {
state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); }
}
</lsl>