Difference between revisions of "LlGetAndResetTime"

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m (Attempting to fix possible LSL formatting error)
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|spec
|spec
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|examples=
|examples=<lsl>
<lsl>
default {
default {
     state_entry()
     state_entry()

Revision as of 05:17, 26 February 2007

Summary

Function: float llGetAndResetTime( );

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset, or since the last call to llResetTime/llGetAndResetTime, then resets the time to zero.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

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Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time;
       time=llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Deep Notes

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Signature

function float llGetAndResetTime();