Difference between revisions of "LlGetAndResetTime"

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m (Undo revision 28526 by Locke Traveler (Talk) affect is emotional, effect is physical)
m (spell check to Affected from Effected)
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|spec
|spec
|caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
*Effected by [[llGetRegionTimeDilation|time dilation]].
*Affected by [[llGetRegionTimeDilation|time dilation]].
|examples=<pre>
|examples=<pre>
default {
default {
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|helpers
|helpers
|also_functions={{LSL DefineRow||[[llResetTime]]|}}
|also_functions={{LSL DefineRow||[[llResetTime]]|}}
{{LSL DefineRow||[[llGetTime[[|}}
{{LSL DefineRow||[[llGetTime]]|}}
|also
|also
|notes
|notes

Revision as of 01:33, 8 September 2007

Summary

Function: float llGetAndResetTime( );

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset (or since the last call to llResetTime/llGetAndResetTime), then resets the time to zero.

Caveats

  • Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
  • Affected by time dilation.
All Issues ~ Search JIRA for related Bugs

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llResetTime
•  llGetTime

Deep Notes

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Signature

function float llGetAndResetTime();