Difference between revisions of "LlGetAndResetTime"
Jump to navigation
Jump to search
All Issues ~ Search JIRA for related Bugs
m (resynch with recent changes to [llGetTime]]) |
(vague) |
||
Line 6: | Line 6: | ||
|sort=GetAndResetTime | |sort=GetAndResetTime | ||
|return_type=float | |return_type=float | ||
|return_text=that is | |return_text=that is script time in seconds and sets the script time to zero. | ||
|func_footnote= | |func_footnote | ||
|spec=Script time differs from normal time, it is affected by time dilation. See [[llGetRegionTimeDilation]] for details. | |||
|caveats= | |caveats= | ||
* | *Script time resets when... | ||
* | **Script reset (user or [[llResetScript]] or [[llResetOtherScript]]) | ||
**Simulator reset (admin or crash) | |||
**Call to either [[llResetTime]] or [[llGetAndResetTime]] | |||
*Script time doesn't measure real world time, it is affected by time dilation. | |||
|examples=<pre> | |examples=<pre> | ||
default { | default { | ||
Line 31: | Line 33: | ||
{{LSL DefineRow||[[llGetRegionTimeDilation]]}} | {{LSL DefineRow||[[llGetRegionTimeDilation]]}} | ||
|also | |also | ||
|notes=To measure elapsed calendar time, call [[llGetTimestamp]] instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals. | |notes=Script time does not measure time dilation. | ||
To measure elapsed calendar time, call [[llGetTimestamp]] instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals. | |||
|cat1=Time | |cat1=Time | ||
|cat2=Script | |cat2=Script |
Revision as of 11:59, 24 October 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is script time in seconds and sets the script time to zero.
Specification
Script time differs from normal time, it is affected by time dilation. See llGetRegionTimeDilation for details.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
- Script time doesn't measure real world time, it is affected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
Notes
Script time does not measure time dilation. To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.
See Also
Functions
• | llResetTime | |||
• | llGetTime | |||
• | llGetRegionTimeDilation |