llGetAndResetTime

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Revision as of 11:59, 24 October 2007 by Strife Onizuka (talk | contribs) (vague)
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Summary

Function: float llGetAndResetTime( );

Returns a float that is script time in seconds and sets the script time to zero.

Specification

Script time differs from normal time, it is affected by time dilation. See llGetRegionTimeDilation for details.

Caveats

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Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

Notes

Script time does not measure time dilation. To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.

See Also

Functions

•  llResetTime
•  llGetTime
•  llGetRegionTimeDilation

Deep Notes

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Signature

function float llGetAndResetTime();