llGetAnimation

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Revision as of 23:48, 29 January 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: string llGetAnimation( key id );

Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.

• key id avatar UUID that is in the same region

llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.

Value Description
"Crouching"
"CrouchWalking"
"Falling Down"
"Flying"
"FlyingSlow"
"Hovering"
"Hovering Down"
"Hovering Up"
Value Description
"Jumping"
"Landing"
"PreJumping"
"Running"
"Sitting" Sitting on an object.
"Sitting on Ground"
"Standing"
"Striding"
Value Description
"Standing Up" After falling a great distance.
"Soft Landing"
"Turning Left"
"Turning Right"
"Walking"
"Taking Off"

Examples

See Also

Functions

•  llGetAgentInfo
•  llGetAnimationList

Deep Notes

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Signature

function string llGetAnimation( key id );