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Emblem-important-yellow.png LSL Feature Request
The described function does not exist. This article is a feature request.


Function: float llGetGlow( integer face );
0.0 Forced Delay
10.0 Energy

Returns a float that is the glow of face.

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function returns the sum of glow of all the faces on the prim. The return is in the range [0, 1]


  • If face indicates a face that does not exist the return is 0.0
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<lsl>//Tells the owner the glow on all sides default {

       integer i = 0;
       integer max = llGetNumberOfSides();
       while(i < max)
           llSay(0,"Face "+(string)i+" glow is " + (string)llGetGlow(i));

Useful Snippets

<lsl>float AveragePrimGlow() {//Since this is so simple you may just want to inline it instead of including the function.

   return (llGetGlow(ALL_SIDES) / llGetNumberOfSides());



Use the user-defined function GetGlow(integer face) until this function is implemented.

See Also


•  llSetAlpha Sets the prim's alpha
•  llGetAlpha Gets the prim's alpha
•  llGetColor Gets the prim's color
•  llSetColor Sets the prim's color
•  llSetLinkColor Sets link's color
•  llSetLinkAlpha Sets link's alpha
•  llGetNumberOfSides Gets the number of faces on the prim

Deep Notes

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//function float llGetGlow( integer face );