Difference between revisions of "LlGetMass"

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{{LSL DefineRow||[[llGetTorque]]|}}
{{LSL DefineRow||[[llGetTorque]]|}}
{{LSL DefineRow||[[llGetAccel]]|}}
{{LSL DefineRow||[[llGetAccel]]|}}
{{LSL DefineRow||[[llGetMassMKS]]|}}
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|also_events
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|also_tests

Revision as of 15:48, 11 January 2012

Summary

Function: float llGetMass( );

Returns a float that is the mass of object that script is attached to.

Caveats

  • Attachments do not effect an avatar's mass, only certain Appearance settings.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {

   touch_start()
   {
       llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE);
       // This fires the object up at the same m/s whatever the size (or difference!)
   }
}//Written by El Taka</lsl>

See Also

Functions

•  llGetObjectMass Gets the object mass.
•  llGetForce Gets the objects force
•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetAccel
•  llGetMassMKS

Deep Notes

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Signature

function float llGetMass();