llGetMass

From Second Life Wiki
Revision as of 10:19, 15 May 2009 by Windy Schor (talk | contribs) (split length of a line to fit in page.)
Jump to navigation Jump to search

Summary

Function: float llGetMass( );

Returns a float that is the mass of object that script is attached to.

Caveats

  • Attachments do not effect an avatar's mass, only certain Appearance settings.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {

   touch_start()
   {
       llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE);
               // This would fire the object up at the same m/s whatever the size (or difference!)
   }
}//Written by El Taka</lsl>

See Also

Functions

•  llGetObjectMass Gets the object mass.
•  llGetForce Gets the objects force
•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetAccel

Deep Notes

Search JIRA for related Issues

Signature

function float llGetMass();