llGetMassMKS

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Revision as of 11:39, 8 July 2022 by Jenna Huntsman (talk | contribs) (Add more description. Add caveat regarding avatar mass. Swap out example, as previous example assumed the system of units used by another function incorrectly.)
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Summary

Function: float llGetMassMKS( );

Returns a float that is the mass (in Kilograms) of object that script is attached to. Functionally identical to llGetMass except for the unit used in the return value.

MKS as used in the name of this function is likely a reference to the MKS system of units (Meter, Kilogram, Second), which form the base of SI units (with some minor differences).

Caveats

  • Attachments do not effect an avatar's mass, only certain Appearance settings.
    • Avatar mass is reported to either be unexpectedly low (when measured using llGetMass) or unexpectedly high (when measured using llGetMassMKS). This is likely due to the weight being calculated based on a fixed value, with a modifier for height. The fixed value being used is incorrect, likely due to an incorrect density value being used.

Examples

//Reports an object's mass in Lindograms and Kilograms.
default
{
    touch_start()
    {
        llSay(0,"My weight in Lindograms: " + (string)llGetMass() + "\nMy weight in Kilograms: " + (string)llGetMassMKS());
    }
}

Notes

  • the Kilogram value seems to be the Lindogram value multiplied by 100.

See Also

Functions

•  llGetObjectMass Gets the object mass (in Lindograms)
•  llGetForce Gets the objects force
•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetAccel
•  llGetMass Get the mass of an object (in Lindograms)

Deep Notes

History

Date of Release 23/09/2011

Signature

function float llGetMassMKS();