Difference between revisions of "LlGetObjectMass"

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m
m (This function returns a mass of 0.01 for child agents.)
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* Mass for avatars is relative to shape/size, and unaffected by attachments.
* Mass for avatars is relative to shape/size, and unaffected by attachments.
* Sitting avatars add their mass to the object.
* Sitting avatars add their mass to the object.
* This function returns a mass of 0.01 for child agents.
|cat1=Object
|cat1=Object
|cat2=Physics
|cat2=Physics

Revision as of 16:14, 9 August 2016

Summary

Function: float llGetObjectMass( key id );

Returns a float that is the mass of id

• key id group, avatar or object UUID that is in the same region

Caveats

  • Returns zero if id is not found in the region.
  • id can be any prim in the object.
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Examples

default
{
    touch(integer n)
    {
        llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " lindogram.");
    }
}
//Anylyn Hax 15:02, 28 July 2007 (PDT)

Notes

  • Mass in SL is expressed as lindogram.
  • Mass for avatars is relative to shape/size, and unaffected by attachments.
  • Sitting avatars add their mass to the object.
  • This function returns a mass of 0.01 for child agents.

See Also

Functions

•  llGetMass Gets the current object mass.

Deep Notes

History

Prior to server code version 1.18.6.76747 avatar mass was fixed at 1.954922 lindogram. It is now relative to Avatar shape/size.
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Tests

•  llGetObjectMass_Test

Signature

function float llGetObjectMass( key id );