Difference between revisions of "LlGetObjectMass"

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{{LSL DefineRow||[[llGetMass]]|Gets the current object mass.}}
{{LSL DefineRow||[[llGetMass]]|Gets the current object mass.}}
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{{LSL DefineRow||[[llGetObjectMass_Test]]}}
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Revision as of 12:44, 3 November 2008

Summary

Function: float llGetObjectMass( key id );

Returns a float that is the mass of id

• key id Avatar or object in the sim

Caveats

  • Returns zero if id is not found in the sim.
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Examples

<lsl>default {

   touch(integer n)
   {
       llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " lindogram.");
   }

}

//Anylyn Hax 15:02, 28 July 2007 (PDT)</lsl>

Notes

  • Mass in SL is expressed as lindogram.
  • Mass for avatars is relative to shape/size, and unaffected by attachments.

See Also

Functions

•  llGetMass Gets the current object mass.

Deep Notes

History

Prior to server code version 1.18.6.76747 avatar mass was fixed at 1.954922 lindogram. It is now relative to Avatar shape/size.
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Tests

•  llGetObjectMass_Test

Signature

function float llGetObjectMass( key id );