Difference between revisions of "LlGetRegionCorner"
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|func_id=199|func_sleep=0.0|func_energy=10.0 | |func_id=199|func_sleep=0.0|func_energy=10.0 | ||
|func_desc | |func_desc | ||
|func_footnote | |func_footnote=Divide the returned value by 256 to get the region offset. | ||
|return_type=vector | |return_type=vector | ||
|return_text=in meters | |return_text=in meters that is the global location of the south-west corner of the region the object is in. The z component is 0. | ||
|constants | |constants | ||
|spec | |spec | ||
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|also_articles | |also_articles | ||
|also_footer | |also_footer | ||
|notes | |notes=The great zero is at region offset <1000,1000>, {{SLurl|region=Da Boom|x=0|y=0|title=Great Zero}} | ||
|mode | |mode | ||
|location | |location |
Revision as of 18:51, 2 November 2007
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Summary
Function: vector llGetRegionCorner( );199 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector in meters that is the global location of the south-west corner of the region the object is in. The z component is 0.
Divide the returned value by 256 to get the region offset.
Caveats
Examples
Notes
The great zero is at region offset <1000,1000>, Great Zero🖈