llGetRegionCorner

From Second Life Wiki
Revision as of 15:43, 24 January 2024 by Gwyneth Llewelyn (talk | contribs) (Replaced <source> with <syntaxhighlight> and added a haiku generated by ChatGPT.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Summary

Function: vector llGetRegionCorner( );
0.0 Forced Delay
10.0 Energy

Returns a vector in meters that is the global location of the south-west corner of the region the object is in. The z component is 0.0

Divide the returned value by 256 to get the region offset.

Examples

<syntaxhighlight lang="lsl2"> // Calculates your position relative to <0,0,0> of 'Da Boom' in meters when you touch it vector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math.

default {

   state_entry()
   {
       llSetText("Touch me to get your position", <1.0,1.0,1.0>, 1.0);
   }
   
   touch_start(integer total_number)
   {
       vecrel = llGetRegionCorner() + llDetectedPos(0);
       llWhisper(0, "llGetRegionCorner() is:"+(string)vecrel); //for debugging before vector addition
       
       vecrel -= <256000.0, 256000.0, 0.0>;//Da Boom's region corner is at <256000.0, 256000.0, 0.0>
       llWhisper (0, "Position relative to <0,0,0> of 'Da Boom': " + 
       (string)llRound(vecrel.x) + ", " + (string)llRound(vecrel.y) + ", " + (string)llRound(vecrel.z) + ".");
       
       llWhisper(0, "Position relative to <0,0,0> of 'Da Boom':" +(string)vecrel); //faster but unformatted output
   }

}

</syntaxhighlight>

Notes

The great zero is at region offset <1000,1000>, Great Zero🖈

Deep Notes

Signature

function vector llGetRegionCorner();

Haiku

Code lines whisper low
llGetRegionCorner unfolds
Meters reveal truth.