llGetRegionTimeOfDay
Revision as of 09:45, 29 August 2023 by Maestro Linden (talk | contribs)
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Summary
Function: float llGetRegionTimeOfDay( );80 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds with subsecond precision since Second Life midnight (per the region-scoped day cycle settings) or region up-time (time since when the region was brought online/rebooted); whichever is smaller. If the region is configured so the sun stays in a constant position, then the returned value is the region up-time.
By default (without custom environment settings), Second Life day cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly.
Caveats
Examples
//Time will be less than 4 hours unless the sun is locked.
default
{
touch_start(integer total_number)
{
float tod = llGetRegionTimeOfDay( );
llOwnerSay("Time since last region restart or SL midnight (based on SL 4 hour day):");
integer hours = ((integer)tod / 3600) ;
integer minutes = ((integer)tod / 60) - (hours * 60);
llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m");
}
}
See Also
Functions
• | llGetSunDirection | |||
• | llGetTimeOfDay |