Difference between revisions of "LlGetTextureRot"
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Line 18: | Line 18: | ||
integer i; | integer i; | ||
for( i = 1; i < 7; i++ ) | for( i = 1; i < 7; i++ ) | ||
llSay(0,"Side " + (string)i + " texture | llSay(0,"Side " + (string)i + " texture rotation is: " + (string)llGetTextureRot(i)); | ||
} | } | ||
} | } |
Revision as of 04:26, 14 December 2007
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Summary
Function: float llGetTextureRot( integer side );180 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the texture rotation of side
• integer | side | – | face number or ALL_SIDES |
If side is ALL_SIDES then the function works on all sides.
Caveats
- The function silently fails if its side value indicates a face that does not exist.
Examples
//Tells the owner the texture rotation on 6 sides default { state_entry() { integer i; for( i = 1; i < 7; i++ ) llSay(0,"Side " + (string)i + " texture rotation is: " + (string)llGetTextureRot(i)); } }