LlGetTextureRot
Revision as of 03:02, 22 January 2015 by ObviousAltIsObvious Resident (talk | contribs) (<lsl> tag to <source>)
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Summary
Function: float llGetTextureRot( integer face );180 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the texture rotation, expressed as an angle, on face
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function works on all sides.
Caveats
- If face indicates a face that does not exist the return is 0.0
Examples
//Tells the owner the texture rotation on all sides
default
{
state_entry()
{
integer i = 0;
integer max = llGetNumberOfSides();
while(i < max)
{
llSay(0,"Face "+(string)i+" texture rotation is " + (string)llGetTextureRot(i));
++i;
}
}
}
See Also
Functions
• | llRotateTexture | |||
• | llGetNumberOfSides |