llGiveInventoryList

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Summary

Function: llGiveInventoryList( key avatar, string folder, list inventory );

Gives inventory items to avatar in a folder

• key avatar
• string folder
• list inventory a list of items in the inventory of the prim this script is in

Caveats

  • This function causes the script to sleep for 3.0 seconds.
  • If inventory is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
  • avatar must be within the same Region as sending object or has been so recently.
  • Does not create a folder when avatar is a prim UUID.
    • The prim must be in the same region.
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Examples

<lsl>// When a user clicks this object, this script will give a folder containing everything in the objects inventory // This can serve as a unpacker script for boxed objects

default {

   touch_start(integer total_number) {
       list        inventory;
       string      name;
       integer     num = llGetInventoryNumber(INVENTORY_ALL);
       integer     i;
       
       for (i = 0; i < num; ++i) {
           name = llGetInventoryName(INVENTORY_ALL, i);
           if(llGetInventoryPermMask(name, MASK_NEXT) & PERM_COPY)
               inventory += name;
           else
               llSay(0, "Don't have permissions to give you \""+name+"\".");
       }
       
       
       //we don't want to give them this script
       i = llListFindList(inventory, [llGetScriptName()]);
       inventory = llDeleteSubList(inventory, i, i);
       
       if (llGetListLength(inventory) < 1) {
           llSay(0, "No items to offer."); 
       } else {
           // give folder to agent, use name of object as name of folder we are giving
           llGiveInventoryList(llDetectedKey(0), llGetObjectName(), inventory);
       }
      
   }
}</lsl>

See Also

Events

Functions

Deep Notes

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Signature

function void llGiveInventoryList( key avatar, string folder, list inventory );