Difference between revisions of "LlLinear2sRGB"
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Rider Linden (talk | contribs) (Created page with "Category:LSL_Functions {{LSL_Function |func=llLinear2sRGB |sort=LinearTosRGB |return_type=vector |p1_type=vector|p1_name=color|p1_desc=Color in the linear color space. |re...") |
Chaser Zaks (talk | contribs) (Removed unrelated text from copy/paste) |
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The sRGB (Standard Red Green Blue) colorspace is defined in IEC 61966-2-1:1999 and was developed as a joint project between Microsoft and HP. | The sRGB (Standard Red Green Blue) colorspace is defined in IEC 61966-2-1:1999 and was developed as a joint project between Microsoft and HP. | ||
|caveats | |caveats | ||
|examples | |examples | ||
|helpers | |helpers |
Revision as of 20:58, 22 May 2020
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Summary
Function: vector llLinear2sRGB( vector color );Returns a vector Transforms a color specified in linear RGB colorspace into the sRGB colorspace.
• vector | color | – | Color in the linear color space. |
Specification
Lights in Second Life are specified in LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace.
The sRGB (Standard Red Green Blue) colorspace is defined in IEC 61966-2-1:1999 and was developed as a joint project between Microsoft and HP.
Caveats
Examples
See Also
Functions
• | llsRGB2Linear | To convert from sRGB to the Linear colorspace. |