llLoadURL

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Revision as of 07:09, 6 October 2012 by Kireji Haiku (talk | contribs) (changed example script to make caveats more clear)
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Summary

Function: llLoadURL( key avatar, string message, string url );

Shows dialog to avatar offering to load web page at url with message.
If user clicks yes, launches the page in their web browser, starting the browser if required.

• key avatar avatar UUID that is in the same region
• string message message to be displayed in the dialog box
• string url

The url is truncated to 255 characters and message is truncated to 254 characters.
The protocol for the url must be specified, currently only "https://" and "http://" are supported.
The URL should be RFC-1738 compliant with proper escapes.

Caveats

  • This function causes the script to sleep for 10.0 seconds.
  • This function should not be called from group deeded objects[1], it will silently fail.
  • This function silently fails for an avatar that has muted itself.[2]
All Issues ~ Search JIRA for related Bugs

Examples

<lsl> default {

   touch_start(integer num_detected)
   {
       key id = llDetectedKey(0);
       // if the touching avatar is in the same sim
       if ( llGetAgentSize(id) )
       {
           string info = "Visit the Second Life website!";
           // must start with either "http://..." or "https://..."
           string url = "http://www.secondlife.com";
           llLoadURL(id, info, url);
       }
       else
           llInstantMessage(id, "I can only open a URL dialog on your screen if you're in my sim!");
   }

}

</lsl>

See Also

Articles

•  Limits SL limits and constrictions

Deep Notes

History

  • Introduced in version 1.6, no support for group deeded objects.
  • As of version ~1.9, support for group deeded objects was added (possibly by accident).
  • In the server upgrade released on 2007-03-14, support for group deeded objects was removed.
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Tests

• llLoadURL Test

Footnotes

  1. ^ This was not always the case, see History for details
  2. ^ This can be extremely bewildering to debug because there's no easy way for a user to self-mute. Apparently it "just happens."

Signature

function void llLoadURL( key avatar, string message, string url );