Difference between revisions of "LlLoopSound"
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m (added llStopSound to the See also section.) |
(Respelled the obvious misspelling "indefinatly" to "indefinitely" as this is an encyclopedia and not a personal blog site for "cool spellings") |
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|helpers | |helpers | ||
|also_functions= | |also_functions= | ||
{{LSL DefineRow||[[llLoopSoundSlave]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} | {{LSL DefineRow||[[llLoopSoundSlave]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} indefinitely.}} | ||
{{LSL DefineRow||[[llPlaySound]]|3=Plays a sound.}} | {{LSL DefineRow||[[llPlaySound]]|3=Plays a sound.}} | ||
{{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}} | {{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}} |
Revision as of 13:10, 17 November 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llLoopSound( string sound, float volume );87 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Plays attached sound looping indefinitely at volume
• string | sound | – | a sound in the inventory of the prim this script is in or a UUID of a sound | |
• float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0 )
|
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Examples
<lsl> llLoopSound("ambient.wav", 0.5);
</lsl>See Also
Functions
• | llLoopSoundSlave | – | Plays a sound attached indefinitely. | |
• | llPlaySound | – | Plays a sound. | |
• | llTriggerSound | – | Plays a sound unattached. | |
• | llTriggerSoundLimited | |||
• | llStopSound | – | Stops playing a looped sound. |