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Revision as of 07:01, 30 June 2021 by Tapple Gao (talk | contribs) (added a note about calling from different prims)
|LSL Portal||Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials|
SummaryFunction: llLoopSound( string sound, float volume );
Plays attached sound looping indefinitely at volume
|• string||sound||–||a sound in the inventory of the prim this script is in or a UUID of a sound|
|• float||volume||–||between 0.0 (silent) and 1.0 (loud) (
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- A call to llLoopSound replaces any other sound (so that only one sound can be played at the same time from the same prim, except sounds started with the deprecated llSound which always plays sound files till the end. An object can play 2 sounds with llLoopSound if the function is called from different prims
- If a second call to loop the same sound at a different volume is made from within the same script NO volume change is made.
- llStopSound set just previous to the second call for a new volume allows the volume change with no discernible pause.
- When call made from HUD attachment sound is only heard by agent the task is attached to.
|•||llLoopSoundMaster||–||Plays a sound attached indefinitely.|
|•||llStopSound||–||Stops playing a looped sound.|
|•||llPlaySound||–||Plays a sound attached once.|
|•||llTriggerSound||–||Plays a sound unattached.|
- llLoopSound Added in SL 0.2.0
All Issues~ Search JIRA for related Issues
|SVC-4897||A||llSetSyncTime() - a function for synchronising client side effects|
- ^ Early release notes were not very accurate or thorough, they sometimes included information about features added in previous releases or failed to include information about features added in that release.
function void llLoopSound( string sound, float volume );