llMakeSmoke

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Emblem-important.png Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Summary

Function: llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );

Make smoke like particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• string texture a texture in the inventory of the prim this script is in or a UUID of a texture
• vector offset offset relative to the prim's position and expressed in local coordinates and is completely ignored.

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.
  • offset functionality has been removed, any value provided is completely ignored. For future proofing purposes, you should use a ZERO_VECTOR for it's value.
  • If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If texture is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Notes

Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeSmoke particles. <lsl> llMakeSmoke(integer particle_count,

          float particle_scale,
          float particle_speed,
          float particle_lifetime,
          float source_cone,
          string source_texture_id,
          vector local_offset);

</lsl> <lsl> fakeMakeSmoke(integer particle_count, float particle_scale, float particle_speed,

            float particle_lifetime, float source_cone, string source_texture_id,
            vector local_offset)

{ // local_offset is ignored

  llParticleSystem([
      PSYS_PART_FLAGS,            PSYS_PART_INTERP_COLOR_MASK

Deep Notes

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Signature

function void llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );