llMoveToTarget
Revision as of 12:50, 21 February 2007 by Strife Onizuka (talk | contribs)
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Summary
Function: llMoveToTarget( vector target, float tau );70 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Critically damp to target in tau seconds (if the script is physical)
• vector | target | |||
• float | tau | – | seconds to critically damp in |
To stop the object from maintaining the target positions use llStopMoveToTarget To change the rotation in the same manner use llLookAt or llRotLookAt.