llOffsetTexture

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Summary

Function: llOffsetTexture( float u, float v, integer face );

Sets the texture u & v offsets for the chosen face.

• float u horizontal (x) offset in the interval [-1.0, 1.0]
• float v vertical (y) offset in the interval [-1.0, 1.0]
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.
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Examples

<lsl> //Offsets the textures on 6 sides float offset; default {

   state_entry()
   {
       integer i;
       
       for( i = 1; i < 7; i++ )
       {
           offset = offset + .1;
           llOffsetTexture( (float)offset, (float)offset, i);
       }
   }

}

</lsl>

Notes

If you use vector offsetVec = llGetTextureOffset() to get the vector of the current offset, then u = offsetVec.x and v = offsetVec.y

See Also

Functions

•  llGetTextureOffset Returns a vector in the form <u, v, 0.0>

Deep Notes

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Footnotes

  1. ^ The ranges in this article are written in Interval Notation.

Signature

function void llOffsetTexture( float u, float v, integer face );