Difference between revisions of "LlPlaySound"

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{{LSL_Function
{{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function
|func_id=86|func_sleep=0.0|func_energy=10.0
|func_id=86|func_sleep=0.0|func_energy=10.0
|func=llPlaySound
|func=llPlaySound
|p1_type=string|p1_name=sound|p1_desc=inventory item or [[UUID]]
|p1_type=string|p1_name=sound
|p2_type=float|p2_name=volume|p2_desc=between 0.0 (silent) and 1.0 (loud) (0.0 <= '''volume''' <= 1.0)
|p2_type=float|p2_name=volume
|func_footnote
|func_footnote
|func_desc=Plays {{HoverText|attached|The sound moves with the prim}} '''sound''' once at '''volume'''
|func_desc=Plays {{HoverText|attached|The sound moves with the prim}} '''sound''' once at '''volume'''

Revision as of 23:11, 22 February 2007

Summary

Function: llPlaySound( string sound, float volume );

Plays attached sound once at volume

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Deep Notes

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Signature

function void llPlaySound( string sound, float volume );