Difference between revisions of "LlPlaySound"
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m (LSL llPlaySound moved to LlPlaySound) |
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{{LSL_Function | {{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL_Function | ||
|func_id=86|func_sleep=0.0|func_energy=10.0 | |func_id=86|func_sleep=0.0|func_energy=10.0 | ||
|func=llPlaySound | |func=llPlaySound | ||
|p1_type=string|p1_name=sound | |p1_type=string|p1_name=sound | ||
|p2_type=float|p2_name=volume | |p2_type=float|p2_name=volume | ||
|func_footnote | |func_footnote | ||
|func_desc=Plays {{HoverText|attached|The sound moves with the prim}} '''sound''' once at '''volume''' | |func_desc=Plays {{HoverText|attached|The sound moves with the prim}} '''sound''' once at '''volume''' |
Revision as of 23:11, 22 February 2007
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Summary
Function: llPlaySound( string sound, float volume );86 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Plays attached sound once at volume
• string | sound | – | a sound in the inventory of the prim this script is in or a UUID of a sound | |
• float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0 )
|
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.