Difference between revisions of "LlPlaySound"

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|caveats
|caveats
|constants
|constants
|examples-llPlaySound("some_sound",1.0);
|examples=llPlaySound("some_sound",1.0);
;
|helpers
|helpers
|also_functions
|also_functions

Revision as of 18:39, 26 March 2007

Summary

Function: llPlaySound( string sound, float volume );

Plays attached sound once at volume

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

llPlaySound("some_sound",1.0);

Deep Notes

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Signature

function void llPlaySound( string sound, float volume );