Difference between revisions of "LlPlaySound"

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|return_text
|return_text
|spec
|spec
|caveats
|caveats=*If the object playing the sound is a {{HoverLink|HUD|Heads Up Display}}, the sound is only heard by the user the HUD is attached to.
**To play a sound inworld from a HUD use [[llTriggerSound]].
|constants
|constants
|examples=<pre>llPlaySound("some_sound",1.0);</pre>
|examples=<pre>llPlaySound("some_sound",1.0);</pre>
|helpers
|helpers
|also_functions
|also_functions={{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}}
|also_events
|also_events
|also_tests
|also_tests

Revision as of 22:51, 11 July 2007

Summary

Function: llPlaySound( string sound, float volume );

Plays attached sound once at volume

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • If the object playing the sound is a HUD, the sound is only heard by the user the HUD is attached to.
All Issues ~ Search JIRA for related Bugs

Examples

llPlaySound("some_sound",1.0);

See Also

Functions

•  llTriggerSound Plays a sound unattached.

Deep Notes

Search JIRA for related Issues

Signature

function void llPlaySound( string sound, float volume );