Difference between revisions of "LlPreloadSound"

From Second Life Wiki
Jump to navigation Jump to search
m (Replaced <source> with <syntaxhighlight>)
 
Line 10: Line 10:
|caveats
|caveats
|constants
|constants
|examples=<source lang="lsl2">//Will preload a sound when rezzed, then play it when 'touched'.
|examples=<syntaxhighlight lang="lsl2">//Will preload a sound when rezzed, then play it when 'touched'.
string sound = "name or uuid";//sound in inventory or UUID of a sound.
string sound = "name or uuid";//sound in inventory or UUID of a sound.


Line 25: Line 25:
         llPlaySound(sound, 1.0);
         llPlaySound(sound, 1.0);
     }
     }
}</source>
}</syntaxhighlight>
|helpers
|helpers
|also_functions
|also_functions

Latest revision as of 02:57, 11 April 2022

Summary

Function: llPreloadSound( string sound );

Preloads sound on viewers within range

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound

Caveats

  • This function causes the script to sleep for 1.0 seconds.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

//Will preload a sound when rezzed, then play it when 'touched'.
string sound = "name or uuid";//sound in inventory or UUID of a sound.

default
{
    on_rez(integer start_param)
    {
        llSetText("Preloading....",<1,0,0>,1);
        llPreloadSound(sound);
        llSetText("Touch To Play",<1,1,1>,1);
    }
    touch_start(integer num_detected)
    {
        llPlaySound(sound, 1.0);
    }
}

Deep Notes

All Issues

~ Search JIRA for related Issues
   llPreloadAsset() - Preload any object inventory asset

Signature

function void llPreloadSound( string sound );