llRegionSayTo

From Second Life Wiki
Revision as of 16:52, 22 April 2011 by Simon Linden (talk | contribs)
Jump to navigation Jump to search
Emblem-important-red.png Pre-release Documentation Warning!

This function is not available yet. This documentation was written prior to its final release so it may not match the final implementation.

Summary

Function: llRegionSayTo( key target, integer channel, string msg );

Says the text supplied in string msg on channel supplied in integer channel to the object or avatar specified by target

• key target
• integer channel output chat channel, any integer value
• string msg message to be transmitted
Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat.

Caveats

  • Messages sent on channel zero[1] and DEBUG_CHANNEL are throttled to a rate of <200/10sec, per region, per owner/user.
    • Once the rate is exceeded, all following messages on channel zero or DEBUG_CHANNEL will be dropped until the send rate is again below 200/10sec for the previous 10 sec. Dropped messages, despite being dropped still count against the limit.
  • Text is spoken directly to the object or avatar within the same region as the script.
  • Scripts on other prims can not listen and receive these text messages, with an exception for attachments described below.
  • Text can be a maximum of 1023 bytes.
  • A prim cannot hear itself, to prevent problems with recursion.
  • Sending text on DEBUG_CHANNEL is not supported
  • Text sent to an avatar's ID on channel zero will be sent to the viewer.
  • Text sent to an avatar's ID on non-zero channels can be heard by any attachment on the avatar
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>default {

   touch()
   {
       llRegionSayTo(llGetDetectedKey(0), 0, "You touched this!");
   }
}</lsl>

Notes

  • Channel 0 is the PUBLIC_CHANNEL. This should only be used for chat intended to be sent to the viewer.
  • If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, e.g.,

<lsl>

   llRegionSayTo("55499a64-45c3-4b81-8880-8ffb5a7c251b",-5243212,"turn on");

</lsl> Negative channels are popular for script communications because the client is unable to chat directly on those channels ("/-xxxx message" won't chat "message" on channel "-xxxx", it will chat "/-xxxx message" on channel zero). The only way to do so prior to llTextBox was to use llDialog which was limited to 24 bytes.

See Also

Events

•  listen                 Receives chat

Functions

•  llListen Ask for listen events
•  llInstantMessage Sends chat to the owner only (or to some other user only) to avoid spamming the PUBLIC_CHANNEL
•  llOwnerSay Sends chat to the owner only to avoid spamming the PUBLIC_CHANNEL
•  llRegionSay Sends chat region wide
•  llSay Sends chat limited to 20 meters
•  llShout Sends chat limited to 100 meters
•  llWhisper Sends chat limited to 10 meters

Articles

•  Hello Avatar

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ Channel zero is also known as: PUBLIC_CHANNEL, open chat, local chat and public chat

Signature

function void llRegionSayTo( key target, integer channel, string msg );