llResetOtherScript

From Second Life Wiki
Revision as of 11:22, 24 September 2012 by Kireji Haiku (talk | contribs) (changed example script to not have an open listener......geez)
Jump to navigation Jump to search

Summary

Function: llResetOtherScript( string name );

Resets script name.

• string name a script in the inventory of the prim this script is in

On script reset...

  • The current event/function is exited without further execution or return.
  • All global variables are set to their defaults
  • The event queue is cleared, and recurring events are stopped.
  • The default state is set as the active state

Caveats

  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • If the script is not running, this call has no effect, even after the script is set running again.
  • A script can reset itself with this function (not just other scripts).
All Issues ~ Search JIRA for related Bugs

Examples

<lsl> // the other script must be within the same prim and has to be running

default {

   touch_start(integer num_detected)
   {
       llResetTime();
   }
   touch_end(integer num_detected)
   {
       float timePassed = llGetAndResetTime();
       if (timePassed < 3.0)
           llSay(PUBLIC_CHANNEL, "Please click & hold for at least 3.0 seconds.");
       else
           llResetOtherScript("database_script.lsl");
   }

}

</lsl>

See Also

Functions

•  llResetScript
•  llGetScriptState
•  llSetScriptState

Deep Notes

Search JIRA for related Issues

Signature

function void llResetOtherScript( string name );