Difference between revisions of "LlSay"
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|p2_type=string | |p2_type=string | ||
|p2_name=msg | |p2_name=msg | ||
|func_desc=Says the text supplied in string ''msg'' on channel supplied in integer ''channel''. | |func_desc=Says the text supplied in string '''msg''' on channel supplied in integer '''channel'''. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats=Text can only be a maximum of 1024 bytes. Phrases spoken with llSay can only be heard within 20 meters of the speaking object. | |caveats=*Text can only be a maximum of 1024 bytes. | ||
|examples=< | *Phrases spoken with llSay can only be heard within 20 meters of the speaking object. | ||
*A prim can '''not''' hear itself, to prevent problems with recursion. | |||
|examples=<pre> | |||
default { | default { | ||
state_entry() | state_entry() | ||
Line 20: | Line 22: | ||
} | } | ||
} | } | ||
</ | </pre> | ||
|helpers | |helpers | ||
|also_events=*{{LSLG|listen}} | |also_events=*{{LSLG|listen}} | ||
Line 30: | Line 32: | ||
|notes=If one object 'says' something to another object (e.g., a button that, when touched, | |notes=If one object 'says' something to another object (e.g., a button that, when touched, | ||
turns on a lamp), it is a good idea to use a very negative channel, e.g., | turns on a lamp), it is a good idea to use a very negative channel, e.g., | ||
< | <pre> | ||
llSay(-5243212,"turn on"); | llSay(-5243212,"turn on"); | ||
</ | </pre> | ||
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some | It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some | ||
other object would accidently say something on such a channel. (Of course, the intended target | other object would accidently say something on such a channel. (Of course, the intended target |
Revision as of 23:54, 20 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSay( integer channel, string msg );23 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Says the text supplied in string msg on channel supplied in integer channel.
• integer | channel | |||
• string | msg |
Caveats
- Text can only be a maximum of 1024 bytes.
- Phrases spoken with llSay can only be heard within 20 meters of the speaking object.
- A prim can not hear itself, to prevent problems with recursion.
Examples
default { state_entry() { llSay(0,"This is an incredibly useless program." ); } }
Notes
If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, e.g.,
llSay(-5243212,"turn on");
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some other object would accidently say something on such a channel. (Of course, the intended target of the message must be set to 'listen' on this channel.)
If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window. (DEBUG_CHANNEL = 2147483647)
If 0 is used as channel, the script will say msg so anyone can see it as normal chat. All other integers used are private channels.