Difference between revisions of "LlScriptDanger"

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|func_id=246|func_sleep=0.0|func_energy=10.0
|func_id=246|func_sleep=0.0|func_energy=10.0
|func=llScriptDanger
|func=llScriptDanger
|return_type=integer|p1_type=vector|p1_name=pos
|return_type=integer|p1_type=vector|p1_name=pos|p1_desc=position in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which "owns" the object.|region coordinates}}|p1_hover=position in region coordinates.
|func_footnote=The usefulness of this function is limited as it does not give the reason why the script would be in danger. [[llGetParcelFlags]] on the other hand can be used in much the same way and gives more detailed information.
|func_footnote=The usefulness of this function is limited as it does not give the reason why the script would be in danger. [[llGetParcelFlags]] on the other hand can be used in much the same way and gives more detailed information.
|func_desc
|func_desc

Revision as of 03:42, 15 October 2007

Summary

Function: integer llScriptDanger( vector pos );

Returns an integer boolean, that is TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts.

• vector pos position in region coordinates

The usefulness of this function is limited as it does not give the reason why the script would be in danger. llGetParcelFlags on the other hand can be used in much the same way and gives more detailed information.

Examples

Deep Notes

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Signature

function integer llScriptDanger( vector pos );