Difference between revisions of "LlSetAnimationOverride"

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|p1_type=string|p1_name=anim_state|p1_desc=animation state to be overriden
|p1_type=string|p1_name=anim_state|p1_desc=animation state to be overriden
|p2_type=string|p2_name=anim|p2_desc= or the name of a [[Internal Animations|built-in animation]]|p2_hover= or the name of a built-in animation
|p2_type=string|p2_name=anim|p2_desc= or the name of a [[Internal Animations|built-in animation]]|p2_hover= or the name of a built-in animation
|func_footnote=Note: Animation overrides survive script reset / removal.
|func_footnote=Note: Animation overrides survive script reset / removal but not relog.
|func_desc=Set the animation ({{LSLPT|anim}}) that will play for the given animation state ({{LSLPT|anim_state}}).  
|func_desc=Set the animation ({{LSLPT|anim}}) that will play for the given animation state ({{LSLPT|anim_state}}).  
|spec
|spec

Revision as of 01:40, 26 March 2013

Summary

Function: llSetAnimationOverride( string anim_state, string anim );

Set the animation (anim) that will play for the given animation state (anim_state).

• string anim_state animation state to be overriden
• string anim an animation in the inventory of the prim this script is in or the name of a built-in animation

To run this function the script must request the PERMISSION_OVERRIDE_ANIMATIONS permission with llRequestPermissions. Note: Animation overrides survive script reset / removal but not relog.

Value Type Description Default
"Crouching" State crouch
"CrouchWalking" State crouchwalk
"Falling Down" State falldown
"Flying" State fly
"FlyingSlow" State Transition between hovering and forward flight. flyslow
"Hovering" State hover
"Hovering Down" State hover_down
"Hovering Up" State hover_up
"Jumping" State While still in the air during a jump. jump
"Landing" Transition When landing from a jump. land
"PreJumping" Transition At the beginning of a jump. prejump
"Running" State run
"Sitting" State Sitting on an object (and linked to it). sit
"Sitting on Ground" State Sitting, but not linked to an object.[1] sit_ground_constrained
"Standing" State stand
"Standing Up" Transition After falling a great distance. Sometimes referred to as Hard Landing. standup
"Striding" State When the avatar is stuck on the edge of an object or on top of another avatar. stride
"Soft Landing" Transition After falling a small distance. soft_land
"Taking Off" State hover_up
"Turning Left" State turnleft
"Turning Right" State turnright
"Walking" State walk

Caveats

Permissions
  • Once the PERMISSION_OVERRIDE_ANIMATIONS permission is granted there may be no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or if the script is reset. Furthermore even if the script loses the permission (or is derezzed), it will not reset/revert the overridable animations.
    • For Viewer 3.6.7 and up: If the object is not attached to the permission granter but is in the same region, then Me>Movement>Stop Animating Me will revoke both PERMISSION_TRIGGER_ANIMATION and PERMISSION_OVERRIDE_ANIMATIONS (other permissions will remain). In this case, overrides are reset.
  • If anim is missing from the prim's inventory or it is not an animation then an error is shouted on DEBUG_CHANNEL.
All Issues ~ Search JIRA for related Bugs

Examples

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llGetAnimationOverride
•  llResetAnimationOverride

Articles

•  Script permissions
•  Internal_Animations lists internal Animations always available

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ "Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.

Signature

function void llSetAnimationOverride( string anim_state, string anim );