llSetForce
Revision as of 01:13, 23 December 2013 by Strife Onizuka (talk | contribs)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetForce( vector force, integer local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the script is physical)
• vector | force | – | directional force | |
• integer | local | – | boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector |
Continuous force. llApplyImpulse has instantaneous push.
Caveats
- Only works in physics-enabled objects.Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.
Examples
<lsl>//A simple rocket script. Launches object up when touched. //Sit on it for an interesting ride! default {
touch_start(integer i) { llSetStatus(STATUS_PHYSICS, TRUE); llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! }}</lsl>
See Also
Functions
• | llSetForceAndTorque | |||
• | llSetTorque | |||
• | llApplyImpulse | – | Instantaneous force |