Difference between revisions of "LlSetTimerEvent"
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m (Adding missing comment "Passing in 0.0 stops further timer events." to the function description.) |
m (Fix spelling) |
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Line 6: | Line 6: | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats=*The timer event is adversely | |caveats=*The timer event is adversely affected by [[llGetRegionTimeDilation|time dilation]] (lag). | ||
|constants | |constants | ||
|examples=<pre> | |examples=<pre> |
Revision as of 07:04, 10 October 2007
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Summary
Function: llSetTimerEvent( float sec );107 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Cause the timer event to be triggered every sec seconds. Passing in 0.0 stops further timer events.
• float | sec |
Caveats
- The timer event is adversely affected by time dilation (lag).
Examples
float gap = 2.0; float counter = 0.0; default { state_entry() { // Activate the timer listener every 2 seconds llSetTimerEvent(gap); } touch_start(integer total_number) { llSay(0, "The timer stops."); llSetTimerEvent(0); } timer() { counter = counter + gap; llSay(0, (string)counter+" seconds have passed"); } }