Difference between revisions of "LlSetVehicleType"
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|caveats | |caveats | ||
|constants={{LSL Constants/Vehicle Types}} | |constants={{LSL Constants/Vehicle Types}} | ||
|examples | |examples={{llSetVehicleType(VEHICLE_TYPE_BALLOON); | ||
|helpers | |helpers | ||
|also_functions | |also_functions |
Revision as of 07:56, 20 March 2007
{{LSL_Function |func_id=232|func_sleep=0.0|func_energy=10.0 |func=llSetVehicleType |p1_type=integer|p1_name=type |func_footnote |func_desc=Sets the vehicle type to one of the default types. |return_text |spec |caveats |constants=
Flags | Description | |
---|---|---|
VEHICLE_TYPE_NONE | 0 | Turns off vehicle support |
VEHICLE_TYPE_SLED | 1 | Simple vehicle that bumps along the ground, and likes to move along its local x-axis |
VEHICLE_TYPE_CAR | 2 | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events |
VEHICLE_TYPE_BOAT | 3 | Hovers over water with lots of friction and some angular deflection |
VEHICLE_TYPE_AIRPLANE | 4 | Uses linear deflection for lift, no hover, and banking to turn |
VEHICLE_TYPE_BALLOON | 5 | Hover, and friction, but no deflection |