Difference between revisions of "LlSoundPreload"

From Second Life Wiki
Jump to navigation Jump to search
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}}
|func_id=126|func_sleep=0.0|func_energy=10.0
|func_id=126|func_sleep=0.0|func_energy=10.0
|func=llSoundPreload|p1_type=string|p1_name=sound|p1_desc=Inventory item or [[UUID]]
|func=llSoundPreload|p1_type=string|p1_name=sound
|func_footnote
|func_footnote
|func_desc=Preloads '''sound''' on viewers within range.
|func_desc=Preloads {{LSLP|sound}} on viewers within range.
|return_text
|return_text
|spec
|spec

Latest revision as of 11:42, 19 June 2012

Emblem-important.png Deprecated
(This function has been deprecated, please use llPreloadSound instead.)

Summary

Function: llSoundPreload( string sound );

Preloads sound on viewers within range.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound

Caveats

  • This function has been deprecated, please use llPreloadSound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

Deep Notes

Search JIRA for related Issues

Signature

function void llSoundPreload( string sound );