Difference between revisions of "LlSoundPreload"
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{{LSL_Function | {{LSL_Function | ||
|inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}} | |||
|func_id=126|func_sleep=0.0|func_energy=10.0 | |func_id=126|func_sleep=0.0|func_energy=10.0 | ||
|func=llSoundPreload|p1_type=string|p1_name=sound | |func=llSoundPreload|p1_type=string|p1_name=sound | ||
|func_footnote | |func_footnote | ||
|func_desc=Preloads | |func_desc=Preloads {{LSLP|sound}} on viewers within range. | ||
|return_text | |return_text | ||
|spec | |spec |
Latest revision as of 11:42, 19 June 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Deprecated | |
(This function has been deprecated, please use llPreloadSound instead.) |
Summary
Function: llSoundPreload( string sound );126 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Preloads sound on viewers within range.
• string | sound | – | a sound in the inventory of the prim this script is in or a UUID of a sound |
Caveats
- This function has been deprecated, please use llPreloadSound instead.
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.