Difference between revisions of "LlSoundPreload"

From Second Life Wiki
Jump to navigation Jump to search
 
m
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{LSLFunctionAll|func_id=126|func_sleep=0.0|func_energy=10.0|func=llSoundPreload|p1_type=string|p1_name=sound|func_footnote=preloads a sound on viewers within range|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
{{LSL_Function
|inject-2={{LSL_Function/inventory|sound|uuid=true|type=sound}}
|func_id=126|func_sleep=0.0|func_energy=10.0
|func=llSoundPreload|p1_type=string|p1_name=sound
|func_footnote
|func_desc=Preloads {{LSLP|sound}} on viewers within range.
|return_text
|spec
|caveats
|constants
|examples
|helpers
|also_functions
|also_events
|also_tests
|also_articles
|notes
|permission
|negative_index
|cat1=Sound
|cat2
|cat3
|cat4
|deprecated=llPreloadSound
}}

Latest revision as of 11:42, 19 June 2012

Emblem-important.png Deprecated
(This function has been deprecated, please use llPreloadSound instead.)

Summary

Function: llSoundPreload( string sound );

Preloads sound on viewers within range.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound

Caveats

  • This function has been deprecated, please use llPreloadSound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

Deep Notes

Search JIRA for related Issues

Signature

function void llSoundPreload( string sound );