Difference between revisions of "LlSoundPreload"

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{{LSL_Function/inventory|name|uuid=true|type=sound}}{{LSL_Function
{{LSL_Function/inventory|sound|uuid=true|type=sound}}{{LSL_Function
|func_id=126|func_sleep=0.0|func_energy=10.0
|func_id=126|func_sleep=0.0|func_energy=10.0
|func=llSoundPreload|p1_type=string|p1_name=sound
|func=llSoundPreload|p1_type=string|p1_name=sound

Revision as of 23:32, 22 February 2007

Emblem-important.png Deprecated integer
(This function has been deprecated, please use llPreloadSound instead.)

Summary

Function: llSoundPreload( string sound );

Preloads sound on viewers within range.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound

Caveats

  • This function has been deprecated, please use llPreloadSound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Deep Notes

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Signature

function void llSoundPreload( string sound );