Difference between revisions of "LlTeleportAgentHome"

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{{LSL Function
{{LSL_Function/avatar|avatar}}{{LSL Function
|func_id=158
|func_id=158
|func_sleep=5.0
|func_sleep=5.0
Line 5: Line 5:
|func=llTeleportAgentHome
|func=llTeleportAgentHome
|p1_type=key
|p1_type=key
|p1_name=agent
|p1_name=avatar
|func_desc=Teleports '''agent''' on owner's land to their home location without any warning, similar to a [[God Summon]] or dying.
|func_desc=Teleports '''avatar''' on owner's land to their home location without any warning, similar to a [[God Summon]] or dying.
|func_footnote=The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work
|func_footnote=The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work.
|spec
|spec
|caveats
|caveats
|constants
|constants
|examples=<lsl>// by Cory Bjornson
|examples=<lsl>default
 
default
{
{
state_entry()
state_entry()

Revision as of 16:44, 3 May 2009

Summary

Function: llTeleportAgentHome( key avatar );

Teleports avatar on owner's land to their home location without any warning, similar to a God Summon or dying.

• key avatar avatar UUID

The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work.

Caveats

  • This function causes the script to sleep for 5.0 seconds.
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Examples

<lsl>default { state_entry() { llSetText("Don't touch me!", <1,0,0>, 5.0); } touch_start(integer total_number) { llTeleportAgentHome(llDetectedKey(0)); // Teleports the Agent home }

}</lsl>

Deep Notes

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Signature

function void llTeleportAgentHome( key avatar );