Difference between revisions of "LlTeleportAgentHome"

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|p1_type=key
|p1_type=key
|p1_name=agent
|p1_name=agent
|func_desc=Teleports '''agent''' on owner's land to their home location without any warning, similar to a [[God Summon]] or dieing.
|func_desc=Teleports '''agent''' on owner's land to their home location without any warning, similar to a [[God Summon]] or dying.
|func_footnote=The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work
|func_footnote=The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work
|spec
|spec

Revision as of 13:40, 11 September 2008

Summary

Function: llTeleportAgentHome( key agent );

Teleports agent on owner's land to their home location without any warning, similar to a God Summon or dying.

• key agent

The object owner must also be the land owner. If the land is deeded to a group the object will need to be deeded to the same group for this function to work

Caveats

  • This function causes the script to sleep for 5.0 seconds.
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Examples

<lsl>// by Cory Bjornson

default { state_entry() { llSetText("Don't touch me!", <1,0,0>, 5.0); } touch_start(integer total_number) { llTeleportAgentHome(llDetectedKey(0)); // Teleports the Agent home }

}</lsl>

Deep Notes

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Signature

function void llTeleportAgentHome( key agent );