llTeleportAgentHome

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Summary

Function: llTeleportAgentHome( key avatar );
5.0 Forced Delay
100.0 Energy

Teleports avatar on owner's land to their home location without any warning, similar to a God Summons or dying.

• key avatar avatar UUID that is in the same region

Generally, the object owner must also be the land owner but there is an exception for land deeded to a group for group members with the "Eject and freeze Residents on parcels" ability. See #Ownership Limitations for details.

Specification

Ownership Limitations

  • If the land under the object is owned by an individual, the script must be owned by the same individual.
  • If the land under the object is deeded to a group the object will need to satisfy one of the following:
    • The object is deeded to the same group.
    • The object owner must have "Eject and freeze Residents on parcels" ability in the group and be connected to the sim[1].

Caveats

  • This function causes the script to sleep for 5.0 seconds.

Examples

default
{
    state_entry()
    {
        // floattext is red and opaque
        llSetText("Don't touch me!", <1.0, 0.0, 0.0>, 1.0);
    }

    touch_start(integer num_detected)
    {
        key id = llDetectedKey(0);

        llTeleportAgentHome(id);
    }
}

See Also

Deep Notes

Footnotes

  1. ^ The script owner need not be in the region, they can be a child agent of the region.

Signature

function void llTeleportAgentHome( key avatar );