Difference between revisions of "LlVecDist"

From Second Life Wiki
Jump to navigation Jump to search
(Made the example code make sense and be compilable.)
m (Added code to explain how function works.)
Line 18: Line 18:
         llOwnerSay("The distance between " + (string) input_1 + " and " + (string) input_2 + " is: "+(string)llVecDist(input_1, input_2) );
         llOwnerSay("The distance between " + (string) input_1 + " and " + (string) input_2 + " is: "+(string)llVecDist(input_1, input_2) );
     }
     }
}
</pre>
<pre>
//The below code does the exact same thing as the function llVecDist
float llVecDist(vector v1, vector v2) {
    return llSqrt((v1.x-v2.x)*(v1.y-v2.y)*(v1.z-v2.z));
}
}
</pre>
</pre>

Revision as of 11:38, 28 November 2007

Summary

Function: float llVecDist( vector vec_a, vector vec_b );

Returns a float that is the undirected nonnegative distance between vec_a and vec_b (llVecMag(vec_a - vec_b)).

• vector vec_a Any valid vector
• vector vec_b Any valid vector

Examples

default {
    state_entry()
    {
        vector input_1 = <1.0,2.0,3.0>;
        vector input_2 = <3.0,2.0,1.0>;
        llOwnerSay("The distance between " + (string) input_1 + " and " + (string) input_2 + " is: "+(string)llVecDist(input_1, input_2) );
    }
}
//The below code does the exact same thing as the function llVecDist
float llVecDist(vector v1, vector v2) {
     return llSqrt((v1.x-v2.x)*(v1.y-v2.y)*(v1.z-v2.z));
}

See Also

Functions

•  llVecMag
•  llVecNorm

Deep Notes

Search JIRA for related Issues

Signature

function float llVecDist( vector vec_a, vector vec_b );