Difference between revisions of "LlWater"
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Line 12: | Line 12: | ||
|examples | |examples | ||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||llGround|Gets the ground height}} | |also_functions={{LSL DefineRow||[[llGround]]|Gets the ground height}} | ||
{{LSL DefineRow||llWind|Gets the wind velocity}} | {{LSL DefineRow||[[llWind]]|Gets the wind velocity}} | ||
{{LSL DefineRow||llCloud|Gets the cloud density}} | {{LSL DefineRow||[[llCloud]]|Gets the cloud density}} | ||
|also_tests | |also_tests | ||
|also_events | |also_events |
Revision as of 21:11, 22 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llWater( vector offset );153 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the water height below the object position + offset
• vector | offset |
The requested position needs to be in the same sim.