Materials

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Revision as of 13:59, 17 November 2006 by Dan Linden (talk | contribs)
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Feature Design Document

(none)

Functional Spec

  • Materials are Stone, Metal, Glass, Wood, Flesh, Plastic, Rubber, and Light(depricated).
    • PRIM_MATERIAL_LIGHT is depricated and cannot be set via the UI, but can still be set via script, llSetPrimitiveParams.
    • PRIM_MATERIAL_LIGHT was depricated because we have a new, more definable, light in the Features tab.
  • Material affects the Mass of a primitive.
  • Material affects the friction of a primitive.
    • Glass is the most slippery.
  • Material affects the collision sound an object makes by default.
    • You can change the collision sound via llCollisionSound.


Test scripts

(none)

Discussion for future improvements

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Relationship to other features

List of features that need to be tested when this feature changes, and why.

PRIM_MATERIAL_LIGHT

llGetMass - make sure objects are still the same mass.

llGetObjectMass - make sure objects are still the same mass.

User Guides

(none)