max

From Second Life Wiki
Revision as of 23:03, 31 October 2008 by Shale Nightfire (talk | contribs)
Jump to navigation Jump to search

Summary

Function: float max( float x, float y );

Returns the greater of two arbitrary values
Returns a float

• float x
• float y

If values x and y are equal, returns x

See also: Min

Specification

<lsl>float max(float x, float y) {

   return ( ( llAbs( x >= y ) ) * x ) + ( ( llAbs( x<y ) ) * y );

}</lsl>

Examples

<lsl>float value = max(10,20); //value == 20</lsl>

Deep Notes

Tests

<lsl>// Max and Min Functions and Unit Tests // Emilie (Hermit Barber in World) // Creative Commons: Attribution, Share-alike, Non Commecial float Max(float x,float y) { return ( ( llAbs( x >= y ) ) * x ) + ( ( llAbs( x<y ) ) * y ); } float Min(float x,float y) { return ( ( llAbs( x >= y ) ) * y ) + ( ( llAbs( x<y ) ) * x ); } // Copy the above functions to your program - the balance is mereley a set of unit tests say(string f, float x,float y, float z) { llOwnerSay("Testing " + f + " with input X: " + (string) x + " Input Y: " + (string) y + "Resulting in: " + (string) z); } default { state_entry() { string test = "MAX"; float ix = 0; float iy = 0; float iz = 0; say(test,ix,iy,Max(ix,iy)); ix=100;iy=100;say(test,ix,iy,Max(ix,iy)); ix=-100;iy=100;say(test,ix,iy,Max(ix,iy)); ix=100;iy=-100;say(test,ix,iy,Max(ix,iy)); ix=-100;iy=-100;say(test,ix,iy,Max(ix,iy)); ix=-0.001;iy=0.00001;say(test,ix,iy,Max(ix,iy)); ix=0.001;iy=0.00001;say(test,ix,iy,Max(ix,iy)); ix=-0.001;iy=0.00001;say(test,ix,iy,Max(ix,iy)); ix=0.001;iy=-0.00001;say(test,ix,iy,Max(ix,iy)); ix=-0.001;iy=-0.00001;say(test,ix,iy,Max(ix,iy)); test = "MIN"; say(test,ix,iy,Min(ix,iy)); ix=100;iy=100;say(test,ix,iy,Min(ix,iy)); ix=-100;iy=100;say(test,ix,iy,Min(ix,iy)); ix=100;iy=-100;say(test,ix,iy,Min(ix,iy)); ix=-100;iy=-100;say(test,ix,iy,Min(ix,iy)); ix=0.001;iy=0.00001;say(test,ix,iy,Min(ix,iy)); ix=-0.001;iy=0.00001;say(test,ix,iy,Min(ix,iy)); ix=0.001;iy=-0.00001;say(test,ix,iy,Min(ix,iy)); ix=-0.001;iy=-0.00001;say(test,ix,iy,Min(ix,iy)); } }</lsl>

Signature