Mesh/Archive/2011-06-20

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Revision as of 15:35, 20 June 2011 by Charlar Linden (talk | contribs) (Created page with "=Agenda= # It's been stated before that bone length recognition isn't likely to be in the initial main grid deploy. Why is this, when the lengths look right in the preview window…")
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Agenda

  1. It's been stated before that bone length recognition isn't likely to be in the initial main grid deploy. Why is this, when the lengths look right in the preview window? What has to be done in order for this to appear in-world? (Tiberious)
  2. Any news on CTS-590, adding the override to allow "partial" joint-arrays in collada files ? It seems that several exporters 'optimize`collada files by skipping/excluding joints that are not in use (e.g., in 3dsMax I create boots -> the exporter writes only a partial joint array, ignoring torso/arms/... -> as result these weighted meshed can't be uploaded, 'Upload'-button greys out.) (Marielle Caerndow)
  3. Update on prim cost. We now see streaming cost is prim cost. How will making the object scripted/physical affect the overall cost? Min stand alone prim cost? Any rough formulas would be helpful. (Gearsawe)
  4. ...and, Why is the edit floater final cost 2.5 (and str. cst. 1.5) for meshes with Show Render Info str. cst. < 1, and will it stay that way? [Drongle]
  5. Using a texture with any transparent area on it makes the whole object partially seethrough. Also, it won't react to changing shiny. Is this expected behavior? [Ashasekayi Ra]
  6. Can you please give us an update on recent progress? [Vivienne Daguerre]
  7. Is there anything in particular you need us to test or focus on? [Vivienne Daguerre]
  8. Any progress on the crash when trying to upload mesh in Linux (CTS-627)? Are there any flavors of Linux on which mesh uploads are known to work? [Warin Cascabel]
  9. Can mesh be temp-rez, and if so, how are they costed? [Drongle]
  10. does "working on it" mean, we have a chance to see this in release 1: https://jira.secondlife.com/browse/CTS-634 (mesh description file)
  11. do we have a documentation area in layman's terms yet? [Eleanora Newell]
  12. Has something changed with the avatar .xml file export recently? ive been trying to import an xml. of my avi into maya but can only use the default mesh obj and unlinked skeleton. From menu: develop > avatar > character tests > appearance to xml [Graf Maxwell]


Meeting Notes