Mesh/Archive/2011-08-01

From Second Life Wiki
< Mesh
Revision as of 14:15, 1 August 2011 by Charlar Linden (talk | contribs) (Created page with "==Agenda== # Why do mesh objects have a +0.5PE penalty and a +1PE script penalty per object per linkset compared to regular prims which have none? (York Jessop) # Can we have bot…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Agenda

  1. Why do mesh objects have a +0.5PE penalty and a +1PE script penalty per object per linkset compared to regular prims which have none? (York Jessop)
  2. Can we have both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into the developer menu. (Brookston Holiday)
  3. (Perhaps related)When edit linked is checked, the number of prims gets updated in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected, again without going into developer menu? (Brookston Holiday)
  4. What is the hidden agenda (assuming there is one) behind the new dropdown on the uploader that asks what the uploaded model is for? [Drongle McMahon]
  5. SH-2044 has been set to fixed, but the automated build at http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/237321/index.html doesn't seem to have the fix even though it's listed. It's likely a mistake on my part, but please confirm whether the fix is in or not in the install. (Raz Welles)
  6. I'm having problems getting the streaming cost formula to work. Is this wiki up-to-date? : http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost#LOD_Transition_Distances I read elsewhere that the LOD transition distances have different values now. Also, is "max_area=65536", "cost_scalar = 0.125" and is "radius = 0.5 * llSqrt(x*x + y*y + z*z)"? [Ashasekayi Ra]
  7. In the streaming cost formula, kbytes for each LOD are listed. Is there a way to approximate that value for ourselves offline since I assume this is a compressed value? [Ashasekayi Ra]
  8. You still can't have textures automatically load with a model exported from Blender 2.49. Is this a known issue? Or, does it need a jira? [Ashasekayi Ra]
  9. Adding a script to a linkset that has a PE count lower the the prim count results in rounding up to the prim count and voiding out any efficient mesh models that are below 1 PE in a linsket... why? My example was a 128 prim, 64 PE going up to 130 PE whit a "new script" added... [Moo Spyker]
  10. In the modernisation of SL, why has all effeort for new features seemed to be targeted at Mesh? I feel that the biggest immersion killer, and the area where SL is lagging behind other MMOs the most, right now is not having seamless sim crossings, and not being able to traverse the seas. [Davido Chrome]
  11. Please can you add to the Loginscreen from the Mesh Cleint Links to the mesh-wiki tips for handle the mesh upload. [bigjr Slade]
  12. When can we expect a viewer version that works with lion (macOS 10.7)? [Mikki Miles]
  13. Jira CTS-606 is marked as fixed, but it isn't. I made a comment, but i suspect nobody read it. So, on both my machines, MBP and a recent iMac I get a black screen when I try to display physic shapes, it would really be helpful to have this working [Mikki Miles]
  14. How do normal prims and meshes compare in rendering cost? Comparing, say, 1024 prim-based triangles and 1024 mesh-based triangles. [Stickman Ingmann]
  15. Are we there yet? Can you tell us about how mesh will be rolled out to the rest of the grid and when? [Vivienne Daguerre]

Meeting Notes